Update 1.0.0.3 In Progress (Roughness Update)
NormalizePBR » Devlog
Hotfix1.0.0.3 in progress! I reengineered the roughness system and algorithms.
Now I have 3 algorithms to choose from to calculate roughness.
Sobel - useful for stylized textures
Variance - Default for most textures
Greyscale - Perfect for other use cases like this manhole cover. App is producing some amazing results now. Tons more improvements are on the list and underway.
Files
NormalizePBR_v1_Build.zip 86 MB
2 days ago
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NormalizePBR
PBR Texture Creation Tool
Status | Released |
Category | Tool |
Author | EvanG3D |
Tags | 3D, game-development, Godot, pbr, texture-creation, texture-packing, Textures, tool, Unity, Unreal Engine |
Languages | English |
More posts
- Update 1.0.0.2 Published (AO Update)3 days ago
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