Major Update Version 1.0.0.4 Released
This update brings more performance improvements.
Improved default settings.
Updated shader algorithms.
Fixed an issue with metallic and roughness displaying incorrectly. Indirect lighting and reflections along with metallic are functioning as intended now.
Added a new reset to default system where each individual channel can be reset along with a global reset button.
Added a font switcher with a more readable font called Ubuntu and the max allowed size of text has been increased for larger monitors.
In this version the auto save system that saved font size, and menu color has been disabled, a new more robust save system will be released with the next update.
Thanks for downloading NormalizePBR and checking out the devlog. A new update will hopefully be released within a week. More improvements are on the way.
Files
Get NormalizePBR
NormalizePBR
PBR Texture Creation Tool
Status | Released |
Category | Tool |
Author | EvanG3D |
Tags | 3D, game-development, Godot, pbr, texture-creation, texture-packing, Textures, tool, Unity, Unreal Engine |
Languages | English |
More posts
- Update Version 1.0.0.5 Released75 days ago
- Update 1.0.0.4 In Progress (Roughness / Metallic Update)82 days ago
- Major Update Version 1.0.0.3 Released84 days ago
- Update 1.0.0.3 In Progress (Roughness Update)89 days ago
- Update 1.0.0.2 Published (AO Update)90 days ago
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