Devlog
- May 09, 2025 by EvanG3D#Tool update, #Texture tool, #PBR, #Textures, #GodotJust a quick update that reenabled the save system for the font size and menu color settings. When you set the font size and menu color in the options panel it will automatically save and retain the s... Continue reading
- May 08, 2025 by EvanG3D#NormalizePBR, #Textures, #PBR, #texture creation, #EvanG3D, #image processingThis update brings more performance improvements. Improved default settings. Updated shader algorithms. Fixed an issue with metallic and roughness displaying incorrectly. Indirect lighting and reflect... Continue reading
- May 02, 2025 by EvanG3D#Update, #Metallic, #Roughness, #PBR, #NormalizePBRI been working hard on correcting bugs with the metallic and roughness systems. I realized I had some serious issues with the system, so I reengineered it and solved a ton of issues. Now the metallic... Continue reading
- April 30, 2025 by EvanG3D#PBR, #NormalizePBR, #Texture Creation, #TexturesUpdate 1003 is ready for download. Added major algorithm updates and also improved performance by over 50% baseline and with blur performance increased by like 1000x. Blur does not affect performance... Continue reading
- April 24, 2025 by EvanG3D#Update, #normalizepbr, #texture tool, #pbrHi everyone, after receiving some awesome feedback on reddit I am working on a major update. The major focus is generation algorithms and performance improvements. So far, I managed to improve the amb... Continue reading