Update Version 1.0.0.5 Released
Just a quick update that reenabled the save system for the font size and menu color settings.
When you set the font size and menu color in the options panel it will automatically save and retain the settings on re boot.
I removed the font size and menu color from the reset button. I felt it was best to keep those 2 settings under manual control.
Thanks for checking out my dev log. This update will be the last update for a few weeks. I am going to transition into working on my fps game for a while. I feel the program is now up to a decent functional level. Feel free to leave feedback.
For the future updates I plan on adding in multi pass systems for channels like the normal map that will split details up into large and small to provide much greater accuracy along with some more exposed variables to fine tune map generation.
Files
Get NormalizePBR
NormalizePBR
PBR Texture Creation Tool
Status | Released |
Category | Tool |
Author | EvanG3D |
Tags | 3D, game-development, Godot, pbr, texture-creation, texture-packing, Textures, tool, Unity, Unreal Engine |
Languages | English |
More posts
- Major Update Version 1.0.0.4 Released30 days ago
- Update 1.0.0.4 In Progress (Roughness / Metallic Update)36 days ago
- Major Update Version 1.0.0.3 Released38 days ago
- Update 1.0.0.3 In Progress (Roughness Update)43 days ago
- Update 1.0.0.2 Published (AO Update)44 days ago
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